NEWS & UPDATES

December 6, 2018

I have been animating now for  over 20 years -mostly semi realistic and kinda cartoony animation.. ( Kung Fu Panda, Over the Hedge, Rio  2 etc )  When I look at  a Hotel Transylvania  movie or a Chances of Meatball movie, I get overwhelmed with awe at how ANYONE can  make animation choices like that! I mean, the pose to pose stuff...

December 4, 2018

Hi Jim,

How is going ? I don’t know if you remember me, i was one of your student at Ianimate, workshop 3 in 2013. I send you this message because, I’m from France but I leave in Montreal since almost 2 years.

Anyway, I would just thank you for your workshop, Since and because of it, I have realised à child dream, I work for Ubisoft Montréal and your worksh...

August 17, 2018

  Click  here to access download for Malcolm picker. 

Since the Malcolm rig is robust and very popular with students, I decided to make a picker using the MGpicker program.. MG picker is free for animators (  a fee for the designer part of it ) so you can download this for free and start using it right away!  

Click below on image...

July 30, 2018

Check these out by Steve Cunningham..  Steve is a master of the thumbnail quick sketch.. He pretimes his cg animation to the frame.. Steve was a 2D animator back in the day of Don Bluth and had to learn timing like we all did..  by instinct.. .. We didnt have playblasts every two minutes to test the timing.. Clear and concise..    Click here for more.....

July 15, 2018

I talk about how I got started and work flow and how to get a job in animation.. 

May 27, 2018

The most fun in animating can be the blocking stage.. This is where your idea is brought to life with simple well posed story telling poses.. Sometimes called the golden poses. They are the fence posts that you hang the rest of your animation on..  Then you break down the poses into smaller and smaller chunks until you get the details  fleshed out.. - lik...

April 2, 2018

Here is a site that tells  the truth about what it takes to start working in the industry  Take a look!  Rusty animator  

April 2, 2018

It is my opinion that in order to have  fluid organic animation , your graph editor must have clean, organized curves.  Working simultaneously  in the viewport,taking careful notice of the spacing, and checking the curves in your graph editor, you can assure to your self that you can obtain nice arcs and animation that flows from one pose to the next....

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